Welcome

What's new?

I recently graduated with a Bachelor of Arts degree in Game Design. My final project is called "Ago". Click on the image to view and download the game prototype.

Ago

Bachelor project

AGO

Jan - May 2013

Ago is my Bachelor-Project at the Zurich University of Arts. It's a Sandbox Adventure in which your goal is to survive in a hostile environment. You need to find water and food, craft weapons and hunt deer.

 

Job/Task

Create a fully functional Game Prototype.

What I did

  • Game Design
  • Programming (C#)
  • 3D & 2D Art
  • Sound Design

Tools used

Autodesk 3ds Max Blender Adobe Photoshop Audacity
 
 

Previous Work

Click on the images to view some of my older projects.

Think-Link

Game Design

Backyard Portal

3D animation

The Nest

3D animation

Think-Link

Nov 2011

Think-Link is a small prototype of a casual game. I did this in two weeks with focus on programming. It's one of the first playable prototypes I made in the Unity 3D Game Engine.

 

Job/Task

Create a game that promotes a preexistent character for a telecommunication provider.

What I did

  • Game Design
  • Programming (C#)
  • Visuals

Tools used

Autodesk 3ds Max Autodesk 3ds Max Audacity
 
 

Backyard Portal

Oct-Nov 2011

This short movie was created during the Visual Techniques III Module at the Game Design course. The goal was to get used to texturing in 3ds Max and deepen the modeling and animation knowledge.

 

Job/Task

Build a new level to an existing Game in 3ds Max. Then change the setting while keeping the same room layout.

What I did

  • 3d modeling
  • Texturing
  • Animation
  • Post-production
  • Audio editing

Tools used

Autodesk 3ds Max Adobe Photoshop Adobe After Effects Audacity
 
 

The Nest

June 2011

This short movie was created during the Visual Techniques II Module at the Game Design course. No texturing was allowed. This was my first experience with Autodesk 3ds Max.

 

Job/Task

Model some kind of machine. Take your model and the model of a fellow student and make a movie of them interacting.

What I did

  • 3d modeling
  • Animation
  • Post-production
  • Audio editing


Credits for the big walker go to Philipp Kuhn

Tools used

Autodesk 3ds Max Adobe After Effects Audacity

That's it!

for now...

That's all i've uploaded so far. Stay tuned. There will be more.